Research > Human-Automation Teaming
We investigate how people and automation to work together, especially when safety and performance are critical.
Selected Publications & Presentations
- Baker, A. L., Keebler, J. R., Plummer, J. P., Schuster, D., & Anania, E. C. (2020). Team combat identification: Effects of gender, spatial visualization, and disagreement. Human Factors. https://doi.org/10.1177/0018720820902286
- Nathan-Roberts, D., & Schuster, D. (2017). Looking ahead: Human factors in sociotechnical systems. In H. M. Cuevas, & J. Velázquez (Eds.), Human Factors and Practice: Concepts and Applications. CRC Press. [ Link ]
- Schuster, D., & Nathan-Roberts, D. (2017). Situation awareness, sociotechnical systems, and automation in emergency medical services: Theory and measurement. In J. R. Keebler, E. H. Lazzara, & P. Misasi (Eds.), Human Factors and Ergonomics of Prehospital Emergency Care (pp. 27-40). CRC Press. [ Link ]
- Plummer, J. P., Schuster, D., & Keebler, J. R. (2017). The effects of gender, flow and video game experience on combat identification training. Ergonomics. https://doi.org/10.1080/00140139.2017.1280187
- Cain, A. A., Edwards, T., & Schuster, D. (2016). A quantitative measure for shared and complementary situation awareness. Proceedings of the Human Factors and Ergonomics Society Annual Meeting. https://doi.org/10.1177/1541931213601416
- Cain, A. A., & Schuster, D. (2016). Applying measurement to complementary situation awareness. Proceedings of the IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA), 121-125. San Diego, CA: IEEE. https://doi.org/10.1109/COGSIMA.2016.7497798
- Cain, A. A., & Schuster, D. (2014). Measurement of situation awareness among diverse agents in cyber security. Proceedings of the IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA). San Antonio, TX: IEEE. https://doi.org/10.1109/CogSIMA.2014.6816551
- Keebler, J., Jentsch, F., & Schuster, D. (2014). The effects of video game experience and active stereoscopy on performance in combat identification tasks. Human Factors: The Journal of the Human Factors and Ergonomics Society. https://doi.org/10.1177/0018720814535248